This is a quick render I made the other day for my deviantArt page. I originally just planned to have the hangar bay empty to save time, but it looked rather bare, so I composited the Viper in afterwards. Hence, the lighting might be a little off as I rendered the bay using Global Illimunation… Continue reading Hangar Bay III
A year ago I made a CG model of central London for a university project (above) and recently I was commissioned to expand it in size by about 10 times. Luckily the new area didn’t need to be quite as detailed as the original, so it took a lot less time, but it still came… Continue reading Back to the Future
Landed… but not finished with yet. I’ve made the landing gear, cockpit window and finished modeling the nose section. Still got the gridlines to finish off (the bane of my CGIing existence :p) and the scary complicated engines to build. Oh and a fully detailed cockpit… But once that’s all done I’m looking forward to… Continue reading The Viper has landed!
Well it’s coming along. I’ve made most of the rear section (those engines will be tricksy, I think). And I’ve made a start on the difficult front section. Lucky me, the grid lines are way easier than I expected. 🙂 I’m not too experienced yet at making more fluid shapes, so I’ve been apprehensive about… Continue reading Viper Update II
Did a little more work on my Viper last night. Still only putting together the tail section, but I’m happy with the results so I thought I’d upload a pic. So I put in the gridlines… I think some might be a bit too thick, but I’ll go back and change them later so they’re… Continue reading Viper update
An introduction to my design journal and some background info on me.